Most themes have one or two eligibility checks: The second common requirement is theme eligibility. So, if the wolf event has already occurred in the current campaign for a different hero, it won't happen again until you start a new campaign. Most specific theme events can only happen once per game (campaign). In addition to those examples, there are other common requirements that must be met, such as the event cooldown. Other theme events target specific enemies (e.g., fought Drauven, and one of the dead enemies was a Drauven Skysinger). Some theme events target specific biomes (e.g., forest or swamp). For example, if the event is written (targeted) for a poet or a goofball, but no heroes had a high enough score for those specific personalities, the event would fail (and not take place). The game selects a high-scoring event from any event that matches its event targets. All you can do is continue scouting and battling enemies, until the desired theme event occurs. Since the game contains a large number of events which are not theme-related, it's very likely that a non-theme-related event occurs.
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Only a few theme events happen after a mission victory, or during a hook encounter. Wilderness scouting, and Arrive at hostile site events are the most common type of theme events.
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A hook would be a personality trait such as Curious, Loyal, or Slacker.